However, every player could only control a single squad (of six to 12 units) at a time, giving the game a much smaller feel until groups of players teamed up and fought. While PvP between four factions was certainly the central core of the game, Shattered Galaxy also offered PvE encounters against aliens hiding in various caves. It was on this planet of Morgana Prime that wars raged among players for control over the various territories. Taking place on a battle-scarred planet far from Earth, Shattered Galaxy put players in the roles of humans who can control war robots with their minds. Still, it wasn’t canceled, and more than a few players found their way into its post-apocalyptic world. With a shaky North American release and criticisms that the title looked archaic in an age where 3-D was gaining popularity in RTS games, Shattered Galaxy didn’t explode in popularity in the west the way that Kru (and its North American publisher, Tri Synergy) had hoped. After all, this specific sub-genre didn’t have a lot of competition back in 2001. On its website, Shattered Galaxy makes the claim that it was “the world’s first published massively multiplayer online real-time strategy game.” In all likelihood, it was. As such, Shattered Galaxy had difficulty gaining traction in the west. However, the company bungled the title’s rollout in North America, forcing an awkward switch from a free-to-play long-running beta to a pay-to-play scheme months after the launch. The MMORTS had gathered a lot of interest in the StarCraft-mad country of Korea and won several awards the year it released. Kru Interactive pushed out Shattered Galaxy in 2001 to great acclaim. When it founded back in 1994, Nexon was Kru Interactive, and it was under this name that MMOs such as Nexus: The Kingdom of the Winds, Dark Ages, and Shattered Galaxy was released. But many might not know that there was a time that this company was called something completely different. MMO players know well the name and reputation of Nexon, one of the largest developers and publishers in the industry. Well, there was only one way to find out, and that’s where Shattered Galaxy came in. Players found the combination of resource collecting, base building, and mass combat a heady mix, and titles like Dune 2, the Warcraft series, and the Command and Conquer series did extremely well both as single-player and limited multiplayer titles.īut with the advent of the MMORPG, game developers looked at the RTS and wondered if this genre would do well in a massively multiplayer environment. One of the most popular computer gaming genres of the late 1990s and early 2000s was real-time strategy (RTS). Especially if it was designed and encouraged to wage forever.
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